AI Insights · Timothy · April 2022
Top 5 City Building Games on iOS in Switzerland - Q1 2022
Explore the performance of top city building games on iOS in Switzerland during Q1 2022, featuring download trends, revenue, and active users.
During the first quarter of 2022, the top city building games on the iOS platform in Switzerland showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how the top five games fared, based on data from Sensor Tower.
SimCity BuildIt by Electronic Arts saw its weekly revenue fluctuate, peaking at around $14.5K in the last week of December 2021 before dropping to a low of $3.7K in mid-February. The game’s weekly downloads started at 750 but dipped to as low as 82 by the end of February, eventually rising to 476 in mid-March. Active users showed a slight decline from 6.9K to 4.7K over the quarter.
Merge County® from Microfun Limited experienced a steady rise in weekly revenue, starting at approximately $2K and reaching around $4.5K by the end of March. Downloads remained relatively low, with a notable increase to 148 in late February. The game’s active user base grew from 123 to 155 throughout the quarter.
The Simpsons™: Tapped Out, another title from Electronic Arts, showed a significant peak in weekly revenue at $4.6K in late February. However, downloads were inconsistent, with a high of 394 in late December and a low of just 5 in early January. Active users remained fairly stable, fluctuating between 2.9K and 3.7K.
Global City: Building Games by MY.GAMES B.V. had a mixed performance, with weekly revenue peaking at $2.6K in late February before declining to $827 by the end of March. Downloads saw an initial high of 760 in early January but dropped to 64 by the end of February, recovering slightly to 566 by the end of March. Active users also showed a varied trend, starting at 765 and ending at 841.
Megapolis: City Building Sim from Social Quantum recorded a peak in weekly revenue at approximately $1.1K in mid-March, with a low of $115 in late January. Downloads were relatively low, peaking at 107 in late February. The game’s active user count remained stable, ranging from 140 to 198 throughout the quarter.
For more detailed insights and data on the performance of city building games and other apps, visit Sensor Tower.